AI Insights · Timothy · June 2024
Top Hack and Slash Android Apps in Croatia Q2 2024
Explore the performance of the top 5 hack and slash Android apps in Croatia during Q2 2024, featuring insights on downloads, revenue, and active users.
In Q2 2024, Croatia's hack and slash game market on Android saw significant activity. Here's a detailed look at the performance of the top 5 apps based on data from Sensor Tower.
Solo Leveling:Arise by Netmarble, launched in early May, had a promising start. Revenue peaked at around $1.7K in the second week of May, before gradually declining to approximately $620 by the end of June. The app saw an initial surge in downloads with 1.9K in the first week but tapered off to just 49 by the last week of June. Weekly active users remained relatively stable, starting at 1.9K and maintaining around 2.3K towards the end of the quarter.
MARVEL Future Fight, also from Netmarble, exhibited a fluctuating revenue trend, peaking at around $195 in late April and then experiencing a general decline, closing at $70 in late June. Downloads were modest, with numbers hovering between 10 to 24 weekly. Active users saw a slight decrease from 908 at the start of April to 825 by the end of June.
Legacy of Discord-FuriousWings from Yoozoo showed an inconsistent revenue pattern. The highest revenue was $279 in early June, with other weeks showing significant drops, including a low of $14 in the final week of June. There were no recorded downloads or active user data for this period.
Honkai Impact 3rd by COGNOSPHERE PTE. LTD. had modest revenue figures, peaking at $79 in mid-May and generally staying below $70 for the rest of the quarter. Downloads were minimal, with a slight increase to 15 in late June. Weekly active users remained steady, ranging between 35 and 47 throughout the quarter.
Devil May Cry: Peak of Combat from nebulajoy experienced low revenue figures, with a peak of $70 in late April and several weeks with no revenue at all. Downloads were consistent, averaging around 16 per week, with a slight dip to 8 in mid-June. Active users were stable, starting at 194 in early April and ending at 175 by late June.
For more detailed insights and analytics, visit Sensor Tower.